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TzTok-Jad Guide

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TzTok-Jad Guide

Post by Gave up on Wed Oct 17, 2012 1:56 pm

First the Capes History,

The Fire cape is considered the best cape in the game. It has a unique animated lava look. It is a symbol of power and rank because of the accomplishments that one must make in order to get the cape. It is non-tradable and only can be gotten by killing the level TzTok-Jad, a level 702 and currently the strongest monster in the game, in the Fighters Cave. People may high alch the cape for 36k or low alch it for 24k, but people rarely choose to do that because of the great time and effort it takes to beat TzTok-Jad. It provides a +11 defense boost in every category. A +1 Attack bonus in every category, and a +4 strength bonus and a +2 prayer bonus.


Note: Guthans are currently an optional item, and many players have completed the Fight Caves without it. The inventory layout can also be adjusted to around 19 Super restore potions, 5 Saradomin brews and a Ranging potion, the restore potions will negate any negative effects of the brews. While Karil's crossbow is more effective, it can be substituted for a crystal bow or a rune crossbow, which can save money spent on bolt racks. You may want to take more than one if you decide to go with the crystal bow though, as the weapons' strength will deteriorate (it will not prevent players completing the minigame however). Using a rune crossbow means that you are weaker hitting, but using mithril or higher bolts is sufficient.
The new god cloaks received as rewards from the Treasure Trail minigames give a +3 prayer bonus, allowing your prayer to sustain more time before being drained. This is recommended above the Obsidian cape. You can try various other combinations or equipment, but these suggested above are cheaper, and overall, better for those with good melee stats. A ring of recoil may also help slightly. Also, the bone-looking object is called the Holy Wrench. This item will add an extra 1-2 prayer point whenever you drink a Prayer Potion, or Super Restore Potion. In order to attain this item, you must complete the Rum Deal Quest. Another useful item can be an Ancient Mace, which can be received from the Another Slice of H.A.M.. This mace has a special which drains prayer points from your opponent to you. Your hit equals the amount of prayer points you receive. This method means you can use less potions and food. If you don't have high range and have nice melee skills, you could use a dragon halberd. This will be much more difficult than ranging, however.
It is also wise to take purple sweets in the place of 1 Shark. The benefit of purple sweets is that it is stackable, meaning you can take as many as you want. They also heal anywhere between 1-3 HP each, and are handy in tricky situations where you need to heal.


Last edited by Gave up on Wed Oct 17, 2012 2:49 pm; edited 1 time in total

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Re: TzTok-Jad Guide

Post by Gave up on Wed Oct 17, 2012 1:56 pm

You will need to wear,

Guthan's Helm
Glory
Cloak or Obby Cape
2.2k Bolt Racks
Guthans Top
Guthans Bottom
Ranger Boots
Barrows Gloves (Or Combat Brace)
Any Ring Works

Invontory:

Black D'hide top
Black D'hide Bottom
Karil Bow

If you don't have 70 range I suggest you get it or even 75 just in case.

2 Ranger Pots
13 Prayer Pots
8 Sharks
1 Super Defence

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Re: TzTok-Jad Guide

Post by Gave up on Wed Oct 17, 2012 1:57 pm

Now For the waves.

There are a total of 63 waves of monsters in the Fight Caves, including the TzTok-Jad. This section is here to break them down so you can understand your current progress in the Fight Caves.

Waves 1-14: This wave is rather easy, with the highest level being two Tok-Xils (level-90). They attack you with range and can do a lot of damage if you are not careful. You may want to pray against them occasionally, but doing so is not suggested as you will need all the prayer you can get later on.

Waves 15-30: Now the Fight Caves start to get harder by adding a Yt-MejKot (level-180) into the mix. This monster is pure melee. You can use smaller monsters to block, and range him if you wish - only after killing the Tok-Xil and Tz-Kih first. If you do need to heal with your set of Guthans, the Yt-MejKot sometimes hits a lot so if you are on low hit points you might want to melee protect.


Waves 31-60: As soon as you finish off the two Yt-MejKot, immediately put on your mage prayer. At this point you will be facing a Ket-Zek (level-360). This monster can do up to 50 damage without your mage prayer on and can do nasty melee damage if you get too close. Remember when you face this monster always watch your prayer and kill the Tz-Kih before they drain your prayer. It is suggested to range every monster from here on out. You can melee smaller monsters if you need to and want to save arrows but make sure to kill the Ket-Zek first so you can save prayer; remember to turn it back on after finishing the current wave.

Wave 61: If you are not at full hit points and are approaching the TzTok-Jad, then wave 61 is your last chance to heal. This wave will have one Ket-Zek, and two Yt-MejKot. Quickly finish off the Ket-Zek while using him to block the Yt-MejKot. Afterwards, use protect from melee, equip your Guthans, and use the last monsters to heal off of until you're at full hit points. Once that is finished quickly turn the protect from magic prayer back on.

Wave: 62: This is the final wave before the TzTok-Jad (level-702). Like other final waves it will contain two of the strongest monsters from proceeding waves: two Ket-Zek (level-360). Make sure your prayer is as close to maximum (without wasting a dose of prayer restore), and that the magic protection prayer is on. Then proceed to range one and then the other. After you have finished killing the last Ket-Zek, TzHaar-Mej-Jal will appear in the chat box and say "The TzTok-Jad has spawned!"

Blocking The TzTok-Jad? This strategy was recommended if you were going in for the first time and are scared of dying, however trapping the monster behind the rock became much more difficult after an update that changed how the TzTok-Jad moved around the room. Within the fight caves there is a rock shaped like Italy, which you can sometimes, if lucky, block the TzTok-Jad behind. If the beast is stuck behind the rock, take your time to get ready for the battle.

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Re: TzTok-Jad Guide

Post by Gave up on Wed Oct 17, 2012 1:58 pm

List OF Monstors In The Wave

Wave 1 - 1 Lvl 22
Wave 2 - 2 Lvl 22's
Wave 3 - 1 Lvl 45
Wave 4 - 1 Lvl 45, 1 Lvl 22
Wave 5 - 1 Lvl 45, 2 Lvl 22's
Wave 6 - 2 Lvl 45's
Wave 7 - 1 Lvl 90
Wave 8 - 1 Lvl 22, 1 Lvl 90
Wave 9 - 2 Lvl 22's, 1 Lvl 90
Wave 10 - 1 Lvl 45, 1 Lvl 90
Wave 11 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90
Wave 12 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 90
Wave 13 - 2 Lvl 45's, 1 Lvl 90
Wave 14 - 2 Lvl 90's
Wave 15 - 1 Lvl 180
Wave 16 - 1 Lvl 22, 1 Lvl 180
Wave 17 - 2 Lvl 22's, 1 Lvl 180
Wave 18 - 1 Lvl 45, 1 Lvl 180
Wave 19 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 180
Wave 20 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 180
Wave 21 - 2 Lvl 45's, 1 Lvl 180
Wave 22 - 1 Lvl 90, 1 Lvl 180
Wave 23 - 1 Lvl 22, 1 Lvl 90, 1 Lvl 180
Wave 24 - 2 Lvl 22's, 1 Lvl 90, 1 lvl 180
Wave 25 - 1 Lvl 45, 1 Lvl 90, 1 Lvl 180
Wave 26 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180
Wave 27 - 2 lvl 22's, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180
Wave 28 - 2 Lvl 45's, 1 Lvl 90, 1 Lvl 180
Wave 29 - 2 Lvl 90's, 1 Lvl 180
Wave 30 - 2 Lvl 180's
Wave 31 - 1 Lvl 360
Wave 32 - 1 Lvl 22, 1 Lvl 360
Wave 33 - 2 Lvl 22's, 1 Lvl 360
Wave 34 - 1 Lvl 45, 1 Lvl 360
Wave 35 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 360
Wave 36 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 360
Wave 37 - 2 Lvl 45's, 1 Lvl 360
Wave 38 - 1 Lvl 90, 1 Lvl 360
Wave 39 - 1 Lvl 22, 1 Lvl 90, 1 Lvl 360
Wave 40 - 2 Lvl 22's, 1 Lvl 90, 1 Lvl 360
Wave 41 - 1 Lvl 45, 1 Lvl 90, 1 Lvl 360
Wave 42 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90, 1 Lvl 360
Wave 43 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 90, 1 Lvl 360
Wave 44 - 2 Lvl 45's, 1 Lvl 90, 1 Lvl 360
Wave 45 - 2 Lvl 90's, 1 Lvl 360
Wave 46 - 1 Lvl 180, 1 Lvl 360
Wave 47 - 1 Lvl 22, 1 Lvl 180, 1 Lvl 360
Wave 48 - 2 Lvl 22's, 1 Lvl 180, 1 Lvl 360
Wave 49 - 1 Lvl 45, 1 Lvl 180, 1 Lvl 360
Wave 50 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 180, 1 Lvl 360
Wave 51 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 180, 1 Lvl 360
Wave 52 - 2 Lvl 45's, 1 Lvl 180, 1 Lvl 360
Wave 53 - 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 54 - 1 Lvl 22, 1 Lvl 90, 1 Lvl 180, 1 lvl 360
Wave 55 - 2 Lvl 22's, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 56 - 1 Lvl 45, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 57 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 58 - 2 Lvl 22's, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 59 - 2 Lvl 45's, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 60 - 2 Lvl 90's, 1 Lvl 180, 1 Lvl 360
Wave 61 - 2 Lvl 180's, 1 Lvl 360
Wave 62 - 2 Lvl 360's - Tztok-Jad is next, be prepared.
Wave 63- 1 lvl 702 Tztok-Jad , 4 lvl 108

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Re: TzTok-Jad Guide

Post by Gave up on Wed Oct 17, 2012 1:58 pm

Welcome if you made it to Jad!
Wave 63: The TzTok-Jad: Finally, after about an hour and half of battling some of the hardest monsters in RuneScape you have come to the strongest monster to ever appear in RuneScape to date: the TzTok-Jad!

After TzHaar-Mej-Jal comes on the screen and says the TzTok-Jad has spawned, from experience, it usually begins by attacking with range, so put on protect from ranged. You can try having auto retaliate on and see if you can find the TzTok-Jad faster or not, sometimes it helps, and other times it doesn't if you can't locate him right away.

Once you have located the TzTok-Jad pay immediate attention to his feet. If you don't, you will die in a matter of seconds due to lack of the correct protection prayer. Here is how his attacks work:

» Range: He will raise his feet up, and then slam then down right away. When his feet rises, and then slam it down, Quickly, turn on protect from range.
» Mage: He will tilt his head down facing the floor as a large asteroid like object forms, when he lunges forward the object will head towards you. Quickly, turn on Protect from Mage


Last edited by Gave up on Wed Oct 17, 2012 1:59 pm; edited 1 time in total

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Re: TzTok-Jad Guide

Post by Gave up on Wed Oct 17, 2012 1:59 pm

>>>>> Guide from:http://answers.yahoo.com/question/index?qid=20080716220954AA17Qf9 <<<<<

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