Abyssal demon
Members? Yes
Combat level 146
Life points 3650
XP per kill Unknown
Slayer level 85
Slayer XP 150
Assigned by Sumona, Duradel or Lapalok, Kuradal
Aggressive? No
Poisonous? No
Immune
to poison?
No
Immune
to stun?
Unknown
Attack type Attack-iconMelee
Attack speed Speed 6 (Interval: 2.4 seconds)Monster attack speed 6
Max hit 60 (Monster Examine), 200+ (Observed)
Weakness Slash
Silverlight and
Darklight
Bane ammo
Always drops Infernal ashes
Examine text A denizen of the Abyss!
Abyssal demons are one of the strongest types of demons, located at the top of the Slayer Tower in Morytania, in Kuradal's Dungeon, and in the depths of the dark Abyssal Area (which is not the Abyssal location used in Runecrafting) accessible through fairy rings code ALR. Only players with level 85 Slayer can fight these demons and obtain their drops. Abyssal demons share similar, although much better, drops with black demons.

Strengths and Weaknesses

Since they are a type of demon, they are affected by the powers of Silverlight and Darklight. Additionally, they have poor magic defence, with their primary weakness being water spells. Abyssal demons can deal considerable damage, regularly over 200, even against high melee defence, so it is advisable to bring food or a shield. Even with the accuracy and strength of their attacks, they are fairly easy monsters to kill, particularly if taking advantage of their weaknesses.

Abyssal demons have the unusual ability of teleporting around the room while also teleporting the player at the same time. While the player always ends up in one of the eight spaces next to the abyssal demon, it is possible that the ending position will prevent ordinary melee combat. For example, if the demon teleports east of a terrain feature and the player south of it, melee combat is not possible (except if the player has a long weapon like a Halberd). Because of this ability, it is effectively impossible to use a safespot when ranging or maging, as the demons will simply teleport themselves or the player into their attacking range. If auto-retaliate is turned off, the player will have to click or right-click to resume attacking. Ranging or maging will usually prevent running back to combat, or if needed auto-retaliate should be turned on.

High levelled players may find it easy to stay for long periods of time, using a shield and the Rejuvenate ability, a healing familiar like a bunyip, or healing armour sets like Guthans, or a combination of the three. The prayer Soul Split can also be utilised to extend the time of a trip by gaining up to 250 life points with each attack. These methods, along with an occasional lobster drop, can sustain most players for hours, particularly if exploiting the demon's weakness to water spells. In addition, if the player has trained slayer to this point and has 68 Summoning, they will usually find that a bunyip's healing effect will keep them at or near full lifepoints for the duration of the bunyip. Because of this, it is helpful to bring one or two bunyip pouches and a summoning potion, as well as a gem bag if owned and High Level Alchemy runes to clear up inventory space by alchemising drops such as mithril kiteshields, rune helms, rune chainbodies, etc..

Locations

Kuradal's Dungeon

This area can only be used while having a task from Kuradal that is in her dungeon. There are 7 abyssal demons in here and are all crowded together, making it quite easy to target another one. Players with 85 Agility can use one summer pie to bypass several rooms to make it quicker, but at least dragonfire protection must be needed to avoid being burnt badly from the Steel dragons. A Ferocious ring can be used to speed up tasks drastically. Bank runs are somewhat cumbersome, so using Infernal urns and picking up the good drops is highly recommended to avoid waste of inventory space or ferocious ring charges. However, if a player has a pack yak familiar, they can use its special move to bank the ashes for a hefty profit.

Abyssal Area

This area is somewhat unrelenting for most players. This area is usually empty of players due to the other abyss creatures that lurk in the area. Partial completion of Fairy Tale II - Cure a Queen must be used to access this area as it needs the use of a fairy ring to get into. Most areas are infested with other abyss creatures. The best spot is west from the fairy ring as the abyssal leech can be easily killed and there is an abyssal demon nearby. There are around 11 abyssal demons scattered around the abyssal plane. Get here by using the code ALR on the fairy ring.

Slayer Tower

This area is a commonly used place for those who are unable to use the other two areas. There are around 9 abyssal demons here. Having at least 71 Agility is helpful as this will allow you to bypass a lot of walking around the tower. The abyssal demons are spread out a little more, but not as much as the abyssal area. Bank runs here are cumbersome, so at least 71 Agility and runes for Teleport to House (spell) or Kharyll Teleport will make bank runs faster and so does restocking. Not recommended for those with low Agility levels. Having a slayer helmet or full slayer helmet is strongly recommended for this location, due to the aggressive aberrant spectres on the first floor of the tower.

Drops

No Charms
53-54% 8% 4% 33-34% 1%

Item
Quantity
Rarity
Infernal ashesInfernal ashes 1 Always

Item
Quantity
Rarity
Black swordBlack sword 1 2 Common
Black hatchetBlack hatchet 1 2 Common
Steel battleaxeSteel battleaxe 1 2 Common
Rune battleaxeRune battleaxe 1 5 Very rare
Rune 2h swordRune 2h sword 1 5 Very rare
Abyssal whipAbyssal whip 1 4 Rare

Item
Quantity
Rarity
Mithril kiteshieldMithril kiteshield 1 3 Uncommon
Rune chainbodyRune chainbody 1 3 Uncommon
Rune helmRune helm 1 3 Uncommon
Rune sq shieldRune sq shield 1 4 Rare

Item
Quantity
Rarity
Grimy guamGrimy guam 1 2 Common
Grimy marrentillGrimy marrentill 1 2 Common
Grimy tarrominGrimy tarromin 1 2 Common
Grimy harralanderGrimy harralander 1 3 Uncommon
Grimy ranarrGrimy ranarr 1 3 Uncommon
Grimy iritGrimy irit 1 3 Uncommon
Grimy avantoeGrimy avantoe 1 3 Uncommon
Grimy cadantineGrimy cadantine 1 3 Uncommon
Grimy lantadymeGrimy lantadyme 1 3 Uncommon
Grimy kwuarmGrimy kwuarm 1 3 Uncommon
Grimy dwarfweedGrimy dwarf weed 1 3 Uncommon

Item
Quantity
Rarity
Air runeAir rune 50 2 Common
Blood runeBlood rune 7 2 Common
Chaos runeChaos rune 10 2 Common
Law runeLaw rune 3 3 Uncommon

Item
Quantity
Rarity
Coins 10000Coins 9–11,515 2 Common
LobsterLobster 1 2 Common
Pure essencePure essence 60 (noted) 3 Uncommon
Earth talismanEarth talisman 1 3 Uncommon
Cosmic TalismanCosmic talisman 1 2 Common
Adamant barAdamant bar 1 3 Uncommon
Ferocious ringFerocious ring 1 3 Uncommon
Defence potion (3)Defence potion (3) 1 3 Uncommon
Clue scrollClue scroll (hard) 1 3 Uncommon
Court summonsCourt summons 1 4 Rare
Spin ticketSpin Ticket 1 4 Rare
Ancient effigyStarved ancient effigy 1 5 Very rare
Rune barRune bar 1 5 Very rare
Abyssal headAbyssal demon head 1 5 Very rare